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Hei Wa Chan - Game Developer

Creating games and fun experiences is my passion!
I am a fast learner who self-taught programming, modeling and animation and successfully published two mobile games on google play store in 3 months.

I do and love anything related to games and game design.

Download My CV

Press Rocket

Concept

The idea of Press Rocket came from the word "infinity". I had just finished the book Programming: Principles and Practice Using C++ by Bjarne Stroustrup and I was eager to make an infinity endless game as my first game to test and practice my skills.

Summary

Game flow and control design
Level and enemy design, mobile responsive to different device

I designed:

- Rocket control: push force generated from bottom to simulate rocket force and gravity
- Designed 4 level: Earth, Space, Alien World, Matrix and 60 different enemies corresponding to each level with unique behavior
- Optimized performance for mobile device

Game Objective

The game objective is to avoid all obstacle and reach as far as you could. I implemented simple force from bottom of the rocket to simulate a better realistic control of a rocket.


Level Design

There are 4 stages in this game and each stage's design gives the player a feeling that they have reached further in space.

I added a total of 60 obstacles/enemies with different behaviour to test my skill and get familiar with the engine. My favourites are Blackhole - suck player when they get close, alien - shoot laser at different angle and bad weather cloud - cause damage to player when it is lightning

Monetization

I have implemented Interstitial and Rewarded ads system to the game. The interstitial ads will be played if player have scored above 100 points when the game ends.Player can disable ads by paying $0.99Rocket skin can be unlocked by watching rewarded ads.

Game Hook
A global leader board is added to increase the repeat value by compete with other players for highest score

© Heiwa 2024
Contact:
ryochan819@gmail.com
+44 7832605365