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Hei Wa Chan - Game Developer

Creating games and fun experiences are my passion!
I am a fast learner who self-taught programming, modelling and animation and have been working at Carter for AI projects and game developments in Unity.

I do and love anything related to games and game design.

Conveyor Belt Sushi Simulator

Sushi Bar Simulator is a relaxing restaurant management game where you can serve your customers with conveyer belt.

Development Time: 8 Months
Team Size: 2
Genre: Simulator, Management
Theme: Sushi
Role: Programmer / Game Designer

Notable Challenge:
- Designed and implemented a runtime interactable and connectable conveyor belt system

- Developed customer and staff AI with behavior logic and decision-making priorities

- Created a player control system and UI interface with a robust state machine

- Engineered a save/load system to manage numerous dynamic objects and ongoing actions during runtime

Game Demo Available on Steam at 13 reviews (100% positive):
Demo


UI Showcase

Code Sample:

VR Sign Language Control

Interact with NPC in VR using sign language.

Game Assignment - It's Time To Duel

A time counting mini game designed in the mixture of inspiration from Yu-Gi-Oh meme, Red Dead Redemption, and "The Good, The Bad, and The Ugly". The closer you can count to zero, the more accurate your aim will become.

Development Time: 3 Days
Theme: Duel

Absolutely overkill for a technical test! We got addicted to the game for days and made a video about how awesome it is.
- Danny & Huw, Founder of Carter Labs
Development Process and Game Available on itch.io

Professional Works at Carter

Decade - AI Companion App

Team Size: 10
Downloads: +10K
Released on android & iOS

Role: Unity Developer
Duty:
Integrate AI to Character using In-house LLM API
Develop Game System (Touch Control, Scene Management, Animation, Interaction, Shop)
Optimization (Reduce Draw Call, LOD, Profiling, Code Efficiency)
Rendering (Advised on Blendshape, Solved Mesh Clipping, Apply Shader to improve overall visual)
Implement UI (Including UI animation, Auto convert Figma design to be 100% responsive in all devices)
Debug & Testing (Handle every possible outcome including case like successful purchase on play store while backend server failure)


Improved Graphic with Cel Shader

Prototypes & Web Projects At Carter

CarterVerse Mobile

CarterVerse M is a farming sim set in fantasy theme where you can grow anything in farm, including weapons, armour, potion and pets! All NPCs and pets in game are integrated with AI. You can ask your pets to help farming by just talking to them and bond with every villager in town.

Development Time: 2 Months
Genre: FarmSim, Action
Team Size: 3 (2 AI LLM Developer)
Role: Unity Game Developer

CarterVerse VR

CarterVerse VR is an RPG game where you can recruit companion in town. All NPCs are integrated with AI and can assist player by using text or voice command. Player can even request food from chief nearby the campfire with conversation prompt.


Development Time: 2 Months
Genre: RPG, Action
Team Size: 3 (2 AI LLM Developer)
Role: Unity Game Developer

Carter Poker Web

Carter Poker is a relaxing poker game where you can chat with a group of AIs! The AIs respond to your actions, understand the situation at the table, and even communicate with each other.


Released on Carter.Chat
Game Engine: PlayCanvas
Development Time: 3 weeks
Genre: Card
Team Size: 3 (2 AI LLM Developer)
Role: Game Developer

Carter 8 Ball Web

Carter 8 Ball tested the limit of real-time physics and graphic on web. Have fun with AI companion playing 8 ball.





Released on Carter.Chat
Game Engine: PlayCanvas
Development Time: 1 Month
Genre: Card
Team Size: 3 (2 AI LLM Developer)
Role: Game Developer

GameJam - Victorian Railway

Play as George Stephenson, the Father of Railways. Design the railway system and serve the United Kingdom to become the greatest power of the time

Game Jam: Historically Accurate Game Jam #6
Theme: Industrial Revolution
Genre: Simulation, Management
Team Size: 4
Development Time: 1 week
Role: Director / Game Designer / Programmer

Development Process Page
Game Mechanic, Level Design, Economy Design, Design Document
Game Available for Download here
This game is absolutely incredible! The art, the music, the tutorial, the sheer amount of polish and the simply fantastic game design!
- SneakySteve
I had a great time playing it. Graphics, mechanics and sounds are at a very high level. The game also scales well with progression. In addition to the increasing frequency of orders.
- Nienawisc

GameJam - Kami Banchou

Hair belonged only to those strong enough to keep it. The weak should live a miserable, bald existence.

Theme: Going Up
Genre: Beat em up scroller
Core Gameplay: Player gains power by growing hair!

Engine and tools used: Unity
Team size: 6
Development time: 1 week
Role: Director / Lead Game Designer

Development Process Page
Game Mechanic, Level Design, Combat Design, Design Document, Animation, Art
Click here to play on itch.io

Karate Master 3D

Wipe left or right to break as many bricks as you can to gain black belt and title of karate master!

Released on Google Play
Team size: 1
Development time: 1 month
Role: Game Designer/Developer

Scripting, Modelling, Animation

Press Rocket

Explore endless space with a single touch.

Released on Google Play
Team size: 1
Development time: 1 month
Role: Game Designer/Developer

Scripting, Level Design, Enemy Design, 2D Art, Monetisation

Prototype - Billard Heroes

When Billiard meets RPG.

The game is set in a medieval fantasy world where players can play as knight, mage, fighter or any other class you can think of.

Engine and tools used: Unity
Team size: 2
Development time: 3 days
Role: Game Designer/Developer

Scripting, VFX, Game Physics

Crossed Fate

Crossed Fate is an isometric RPG set in the Chinese fantasy. Explore the medieval orient land and discover secret martial art scroll and become legendary martial art master.

Engine and tools used: Unity
Team size: 2
Development time: 2 weeks
Role: Game Designer/Developer

Narrative Design, Quest Design, Level Design, Combat Design, Modelling, Animation, Art, Scripting

Grand Sumo VR

A physics-driven, realistic first-person sumo simulator. The gameplay is heavily based on hand and head movements tracked by the VR device. The game aims to simulate proper physical interaction and accurate control without special abilities in order to reproduce a realistic sumo experience.


click here for design documentation
© Heiwa 2024
Contact:
ryochan819@gmail.com
+44 7832605365