Creating games and fun experiences are my passion!
I am a fast learner who self-taught programming, modelling and animation and have been working at Carter for AI projects and game developments in Unity.
I do and love anything related to games and game design.
Sushi Bar Simulator is a relaxing restaurant management game where you can serve your customers with conveyer belt.
Development Time: 8 Months
Team Size: 2
Genre: Simulator, Management
Theme: Sushi
Role: Programmer / Game Designer
Notable Challenge:
- Designed and implemented a runtime interactable and connectable conveyor belt system
- Developed customer and staff AI with behavior logic and decision-making priorities
- Created a player control system and UI interface with a robust state machine
- Engineered a save/load system to manage numerous dynamic objects and ongoing actions during runtime
Game Demo Available on Steam at 13 reviews (100% positive):
Demo
Interact with NPC in VR using sign language.
A time counting mini game designed in the mixture of inspiration from Yu-Gi-Oh meme, Red Dead Redemption, and "The Good, The Bad, and The Ugly". The closer you can count to zero, the more accurate your aim will become.
Development Time: 3 Days
Theme: Duel
Absolutely overkill for a technical test! We got addicted to the game for days and made a video about how awesome it is.Development Process and Game Available on itch.io
- Danny & Huw, Founder of Carter Labs
Decade - AI Companion App
Team Size: 10
Downloads: +10K
Released on android & iOS
Role: Unity Developer
Duty:
Integrate AI to Character using In-house LLM API
Develop Game System (Touch Control, Scene Management, Animation, Interaction, Shop)
Optimization (Reduce Draw Call, LOD, Profiling, Code Efficiency)
Rendering (Advised on Blendshape, Solved Mesh Clipping, Apply Shader to improve overall visual)
Implement UI (Including UI animation, Auto convert Figma design to be 100% responsive in all devices)
Debug & Testing (Handle every possible outcome including case like successful purchase on play store while backend server failure)
Improved Graphic with Cel Shader
CarterVerse M is a farming sim set in fantasy theme where you can grow anything in farm, including weapons, armour, potion and pets! All NPCs and pets in game are integrated with AI. You can ask your pets to help farming by just talking to them and bond with every villager in town.
Development Time: 2 Months
Genre: FarmSim, Action
Team Size: 3 (2 AI LLM Developer)
Role: Unity Game Developer
CarterVerse VR is an RPG game where you can recruit companion in town. All NPCs are integrated with AI and can assist player by using text or voice command. Player can even request food from chief nearby the campfire with conversation prompt.
Development Time: 2 Months
Genre: RPG, Action
Team Size: 3 (2 AI LLM Developer)
Role: Unity Game Developer
Carter Poker is a relaxing poker game where you can chat with a group of AIs! The AIs respond to your actions, understand the situation at the table, and even communicate with each other.
Released on Carter.Chat
Game Engine: PlayCanvas
Development Time: 3 weeks
Genre: Card
Team Size: 3 (2 AI LLM Developer)
Role: Game Developer
Carter 8 Ball tested the limit of real-time physics and graphic on web. Have fun with AI companion playing 8 ball.
Released on Carter.Chat
Game Engine: PlayCanvas
Development Time: 1 Month
Genre: Card
Team Size: 3 (2 AI LLM Developer)
Role: Game Developer
Play as George Stephenson, the Father of Railways. Design the railway system and serve the United Kingdom to become the greatest power of the time
Game Jam: Historically Accurate Game Jam #6
Theme: Industrial Revolution
Genre: Simulation, Management
Team Size: 4
Development Time: 1 week
Role: Director / Game Designer / Programmer
This game is absolutely incredible! The art, the music, the tutorial, the sheer amount of polish and the simply fantastic game design!
- SneakySteve
I had a great time playing it. Graphics, mechanics and sounds are at a very high level. The game also scales well with progression. In addition to the increasing frequency of orders.
- Nienawisc
Hair belonged only to those strong enough to keep it. The weak should live a miserable, bald existence.
Theme: Going Up
Genre: Beat em up scroller
Core Gameplay: Player gains power by growing hair!
Engine and tools used: Unity
Team size: 6
Development time: 1 week
Role: Director / Lead Game Designer
Wipe left or right to break as many bricks as you can to gain black belt and title of karate master!
Released on Google Play
Team size: 1
Development time: 1 month
Role: Game Designer/Developer
Explore endless space with a single touch.
Released on Google Play
Team size: 1
Development time: 1 month
Role: Game Designer/Developer
When Billiard meets RPG.
The game is set in a medieval fantasy world where players can play as knight, mage, fighter or any other class you can think of.
Engine and tools used: Unity
Team size: 2
Development time: 3 days
Role: Game Designer/Developer
Crossed Fate is an isometric RPG set in the Chinese fantasy. Explore the medieval orient land and discover secret martial art scroll and become legendary martial art master.
Engine and tools used: Unity
Team size: 2
Development time: 2 weeks
Role: Game Designer/Developer
A physics-driven, realistic first-person sumo simulator. The gameplay is heavily based on hand and head movements tracked by the VR device. The game aims to simulate proper physical interaction and accurate control without special abilities in order to reproduce a realistic sumo experience.